Podcast - Deux historiens discutent des influences politiques et historiques de la série Andor.
Egalement écoutable sur YouTube.
Podcast - Deux historiens discutent des influences politiques et historiques de la série Andor.
Egalement écoutable sur YouTube.
Depuis deux ans, leur vie professionnelle a été bouleversée par la vague de l’IA générative. Récit du combat donquichottesque des traducteurs qui refusent de voir leurs métiers se paupériser, et qui dénoncent la réalité de l’impact de l’IA sur leur secteur, et plus largement sur la langue, la pensée, la culture et la société.
Veo doesn’t work. You get something that looks like it came out of a good camera with good lighting — because it was trained on scenes with good lighting. But it can’t hold continuity for seven seconds. It can’t act. The details are all wrong. And they still have the nonsense text problem.
The whole history of “artificial intelligence” since 1955 is making impressive demos that you can’t use for real work. Then they cut your funding off and it’s AI Winter again.
AI video generators are the same. They’re toys. You can make cool little scenes. In a super limited way.
But the video generators have the same problems they had when OpenAI released Sora. And they’ll keep having these problems as long as they’re just training a transformer on video clips and not doing anything with the actual structure of telling a visual story. There is no reason to think it’ll be better next year either.
Writing is thinking. It’s a writer’s cliché, but a good one. When you first conceive a lecture, dissertation chapter, a book, even an article for Active History, everything seems so straightforward. “This one will be a cinch,” you think. “Two days, tops.” Once you actually sit down to write, that boundless optimism meets an unceremonious death. Writing is hard. It’s painful. To write is to submit yourself to seasons of self-doubt. The ideas seemed so natural and free-flowing in your head. Now you get to the page. And what comes out is jilted, ham-fisted, and awkward. You are again and again confronted with nagging questions. What am I even trying to say? Who even cares? Why even bother?
Given the nature of this experience, it is not surprising that people would jump at the opportunity to skip the pain and get right to the end. Or at least to an end. Because any writer can tell you that the end is determined by the path taken to get there. Rare is the piece that gets written exactly how it was outlined. Why? Because writing is thinking.
Nous avons récemment consacré un petit billet au cas particulier d’Alain Bentolila : cet ancien professeur d’université inonde les médias d’une intox sur des jeunes qui « vivraient avec 400 mots » ou 500, ou 800, tout en sachant pertinemment que cela est faux (billet ici).
Mais il n’est pas le seul à véhiculer des chiffres fantaisistes sur la taille du vocabulaire, et plutôt que vous laisser observer des guerres de chiffres invérifiables, on vous propose de prendre les choses en mains et vérifier par vous-mêmes. Ce n’est pas si compliqué, on vous donne toutes les billes ici et en quelques minutes vous serez autonomes.
There are a number of theories why gamers have turned their backs on realism. One hypothesis is that players got tired of seeing the same artistic style in major releases. Others speculate that cinematic graphics require so much time and money to develop that gameplay suffers, leaving customers with a hollow experience.
First, emotions organize — rather than disrupt — rational thinking. Traditionally, in the history of Western thought, the prevailing view has been that emotions are enemies of rationality and disruptive of cooperative social relations.
But the truth is that emotions guide our perceptions of the world, our memories of the past and even our moral judgments of right and wrong, most typically in ways that enable effective responses to the current situation. For example, studies find that when we are angry we are acutely attuned to what is unfair, which helps animate actions that remedy injustice.
Though Dune won the Nebula and Hugo awards, the two most prestigious science fiction prizes, it was not an overnight commercial success. Its fanbase built through the 60s and 70s, circulating in squats, communes, labs and studios, anywhere where the idea of global transformation seemed attractive. Fifty years later it is considered by many to be the greatest novel in the SF canon, and has sold in millions around the world.
Beau texte sur la représentation du handicap dans Mad Max: Fury Road.
I am turning 30 years old next week. I’ve been a fan of action film my entire life. And I have NEVER seen a physically disabled, kickass, female lead character in a Hollywood movie EVER – not once, until yesterday.